sketch

/home/avalon/.hermes/skills/creative/sketch/SKILL.md · raw

Sketch

Use this skill when the user wants to see a design direction before committing to one — exploring a UI/UX idea as disposable HTML mockups. The point is to generate 2-3 interactive variants so the user can compare visual directions side-by-side, not to produce shippable code.

Load this when the user says things like "sketch this screen", "show me what X could look like", "compare layout A vs B", "give me 2-3 takes on this UI", "let me see some variants", "mockup this before I build".

When NOT to use this

If the user has the full GSD system installed

If gsd-sketch shows up as a sibling skill (installed via npx get-shit-done-cc --hermes), prefer gsd-sketch for the full workflow: persistent .planning/sketches/ with MANIFEST, frontier mode analysis, consistency audits across past sketches, and integration with the rest of GSD. This skill is the lightweight standalone version — one-off sketching without the state machinery.

Core method

intake  →  variants  →  head-to-head  →  pick winner (or iterate)

1. Intake (skip if the user already gave you enough)

Before generating variants, get three things — one question at a time, not all at once:

  1. Feel. "What should this feel like? Adjectives, emotions, a vibe." — "calm, editorial, like Linear" tells you more than "minimal".
  2. References. "What apps, sites, or products capture the feel you're imagining?" — actual references beat abstract descriptions.
  3. Core action. "What's the single most important thing a user does on this screen?" — the variants should all serve this well; if they don't, they're just decoration.

Reflect each answer briefly before the next question. If the user already gave you all three upfront, skip straight to variants.

2. Variants (2-3, never 1, rarely 4+)

Produce 2-3 variants in one go. Each variant is a complete, standalone HTML file. Don't describe variants — build them. The point is comparison.

Each variant should take a different design stance, not different pixel values. Three good variant axes:

Pick one axis and pull apart from it. Two variants that differ only in accent color are wasted effort — the user can't distinguish them.

Variant naming: describe the stance, not the number.

sketches/
├── 001-calm-editorial/
│   ├── index.html
│   └── README.md
├── 001-utilitarian-dense/
│   ├── index.html
│   └── README.md
└── 001-playful-split/
    ├── index.html
    └── README.md

3. Make them real HTML

Each variant is a single self-contained HTML file:

Open it in a browser. If it looks broken, fix it before showing the user.

Verify variants visually — use Hermes' browser tools. Don't just write HTML and hope it renders; load each variant and look at it:

browser_navigate(url="file:///absolute/path/to/sketches/001-calm-editorial/index.html")
browser_vision(question="Does this layout look clean and readable? Any visible bugs (overlapping text, unstyled elements, broken images)?")

browser_vision returns an AI description of what's actually on the page plus a screenshot path — catches layout bugs that pure source inspection misses (e.g. a font import that silently failed, a flex container that collapsed). Fix and re-navigate until each variant looks right.

Default CSS reset + system font stack for fast starts:

<style>
  * { box-sizing: border-box; margin: 0; padding: 0; }
  body {
    font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
                 "Helvetica Neue", Arial, sans-serif;
    -webkit-font-smoothing: antialiased;
    color: #1a1a1a;
    background: #fafafa;
    line-height: 1.5;
  }
</style>

4. Variant README

Each variant's README.md answers:

## Variant: {stance name}

### Design stance
One sentence on the principle driving this variant.

### Key choices
- Layout: ...
- Typography: ...
- Color: ...
- Interaction: ...

### Trade-offs
- Strong at: ...
- Weak at: ...

### Best for
- The kind of user or use case this variant actually serves

5. Head-to-head

After all variants are built, present them as a comparison. Don't just list — opinionate:

## Three takes on the home screen

| Dimension | Calm editorial | Utilitarian dense | Playful split |
|-----------|----------------|-------------------|---------------|
| Density   | Low            | High              | Medium        |
| Primary action visibility | Low | High | Medium |
| Scan-ability | High | Medium | Low |
| Feel | Calm, trusted | Sharp, tool-like | Inviting, energetic |

**My take:** Utilitarian dense for power users, calm editorial for content-forward audiences. Playful split is weakest — tries to do both and commits to neither.

Let the user pick a winner, or combine two into a hybrid, or ask for another round.

Theming (when the project has a visual identity)

If the user has an existing theme (colors, fonts, tokens), put shared tokens in sketches/themes/tokens.css and @import them in each variant. Keep tokens minimal:

/* sketches/themes/tokens.css */
:root {
  --color-bg: #fafafa;
  --color-fg: #1a1a1a;
  --color-accent: #0066ff;
  --color-muted: #666;
  --radius: 8px;
  --font-display: "Inter", sans-serif;
  --font-body: -apple-system, BlinkMacSystemFont, sans-serif;
}

Don't over-tokenize a throwaway sketch — three colors and one font is usually enough.

Interactivity bar

A sketch is interactive enough when the user can:

  1. Click a primary action and something visible happens (state change, modal, toast, navigation feint)
  2. See one meaningful state transition (filter a list, toggle a mode, open/close a panel)
  3. Hover recognizable affordances (buttons, rows, tabs)

More than that is over-engineering a throwaway. Less than that is a screenshot.

Frontier mode (picking what to sketch next)

If sketches already exist and the user says "what should I sketch next?":

Propose 2-4 named candidates. Let the user pick.

Output

When sketching for a deployed mobile/web app the user wants to compare on their phone, don't open file:// HTML — phones can't reach it and the real fonts don't load. Drop the variants under the live app's dist/<preview-path>/ so they're served at https://<app>.<domain>/<preview-path>/<variant>.html with the same fonts, HTTPS, viewport, and PWA chrome as the real app. Add a fixed-position switcher pill at the bottom of each variant. See references/sketch-variants-under-live-app.md for the full recipe (collision-free path, font copy, switcher CSS, verification, cleanup).

Typical tool sequence for one variant:

terminal("mkdir -p sketches/001-calm-editorial")
write_file("sketches/001-calm-editorial/index.html", "<!doctype html>...")
write_file("sketches/001-calm-editorial/README.md", "## Variant: Calm editorial\n...")
browser_navigate(url="file://$(pwd)/sketches/001-calm-editorial/index.html")
browser_vision(question="How does this look? Any obvious layout issues?")

Repeat for each variant, then present the comparison table.

Attribution

Adapted from the GSD (Get Shit Done) project's /gsd-sketch workflow — MIT © 2025 Lex Christopherson (gsd-build/get-shit-done). The full GSD system ships persistent sketch state, theme/variant pattern references, and consistency-audit workflows; install with npx get-shit-done-cc --hermes --global.